Quick model made on Autodesk Mudbox and Maya. Usual Game Production pipeline, Low poly model with Normal and Occlusion Maps.
A real life product was used as reference: Link
Teacher challenged us to create a basic A.I. that would guard a specific place and chase the player if he entered a specific area. If the player left the area of chase, the A.I. would go back to guarding position.
Program created using Python and Pygame.